;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Napolon" scenario 18/11/2018 - SUMMER RULES ONE
;    	
;	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
30      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
20      ; Tech paradigm (higher # slows research)
30      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
4       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

@COSMIC2
CityPopulationLossAttack, 2
CityPopulationLossCapture, 2
;UnitShieldColor, 28
NoStackKills, 1
EventHeapSize, 106480, 1
NavigableRiversIntercardinal, 1
NumberOfTerrainTypes, 16,16,11,11
NoIncrementalRushBuy, 1
MovementMultipliers, 1
RailroadMultiplier, 4
RiverMultiplier, 0
AlpineMultiplier, 0
ProductionCarryOver,0
CitySpritesPerMap, 1
NumberOfUnitTypes, 127
AICapitalizationLimit, 1200
PlayableTribes, 0b01000000
PlayableDifficulties, 0b100000  

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Austria,	      4,-2,  Plu, nil, 0, 2    ; AFl 0  
19th Century,         5, 1,  nil, nil, 3, 2    ; Alp 1
Ottoman Empire,       3,-2,  Plu, nil, 2, 4    ; Amp 2
Rhineland States,     4, 1,  Bro, nil, 3, 1    ; Ast 3
Munitions,   	      0, 0,  Plu, nil, 2, 0    ; Ato 4    
France,	    	      4,-1,  Plu, nil, 0, 0    ; Aut 5
Banking,              4, 1,  Plu, nil, 1, 2    ; Ban 6
Road Network,	      4, 0,  Alp, nil, 1, 3    ; Bri 7
Minor Powers,         6,-1,  Plu, nil, 3, 1    ; Bro 8
Monotheism,           5, 0,  Alp, nil, 1, 1    ; Cer 9 
Chemistry,            5,-1,  Uni, nil, 3, 2    ; Che 10 
England,   	      5, 1,  Plu, nil, 0, 1    ; Chi 11 
Civil Code,           4, 1,  Uni, nil, 2, 1    ; CoL 12
Prussia,              5,-1,  Plu, nil, 0, 3    ; CA  13
Siege Warfare, 	      5,-1,  Gun, SE,  2, 0    ; Cmb 14
Not Used,	      5, 0,  no,  no,  1, 1    ; Cmn 15
Spanish Military,     4, 1,  Plu, nil, 1, 4    ; Cmp 16 
Not Used,   	      0, 0,  no,  no,  1, 1    ; Csc 17 ***NOT USED***
Battle Field,         4, 0,  no,  no,  0, 0    ; Cst 18
Trade,		      4, 0,  Eco, nil, 1, 2    ; Cor 19
Baltic States,        4, 1,  Bro, nil, 3, 1    ; Cur 20 
Not Used,   	      0, 0,  no,  no,  1, 1    ; Dem 21 ***NOT USED***
Economics,            4, 1,  Ban, nil, 1, 2    ; Eco 22
Mechanical Revolution,0, 0,  Plu, nil, 2, 2    ; E1  23 ***NOT USED***
French Military,      4, 0,  Aut, nil, 0, 0    ; E2  24 
Engineering,          4, 0,  Bri, nil, 1, 3    ; Eng 25
Troupes Spciales,    0, 0,  E2,  nil, 0, 0    ; Env 26 
French Fatigue,	      0, 0,  Plu, nil, 0, 0    ; Esp 27 ***NOT USED***
Not Used,   	      0, 0,  no,  no,  1, 1    ; Exp 28 ***NOT USED***
German States,        4,-1,  Bro, nil, 3, 1    ; Feu 29
Italian States,       4,-1,  Bro, nil, 3, 1    ; Fli 30
Autocracy,            3,-2,  no,  no,  1, 1    ; Fun 31
Not Used,   	      0, 0,  no,  no,  2, 1    ; FP  32 ***NOT USED*** 
Western States,       3, 2,  Bro, nil, 3, 1    ; Gen 33
Spain,		      4, 1,  Plu, nil, 1, 4    ; Gue 34
Gribeauval System,    8,-2,  Che, Aut, 2, 0    ; Gun 35
La Garde Impriale,   4,-1,  E2,  nil, 0, 0    ; Hor 36
Russia,   	      0, 0,  Fun, nil, 0, 4    ; Ind 37 
Not Used,   	      0, 0,  no,  no,  1, 1    ; Inv 38 ***NOT USED***
Naval Transport,      4, 1,  Plu, nil, 2, 3    ; Iro 39
Ottoman Military,     4,-1,  Amp, nil, 2, 4    ; Lab 40
Austrian Military,    4, 0,  Plu, nil, 0, 2    ; Las 41 
Papal confinement,    0, 0,  Plu, nil, 1, 1    ; Ldr 42  
Playwrights,          5, 2,  Uni, nil, 2, 1    ; Lit 43
Supply Logistics,     0, 0,  Cor, Aut, 2, 0    ; Too 44  
Magnetism,            4,-1,  Nav, nil, 2, 3    ; Mag 45
Not Used,   	      0, 0,  no,  no,  1, 1    ; Map 46 ***NOT USED***
English Military,     4, 1,  Plu, nil, 0, 1    ; Mas 47
Not Used,   	      0, 0,  no,  no,  1, 1    ; MP  48 ***NOT USED***
Prussian Military,    4,-1,  Plu, nil, 0, 3    ; Mat 49
Medicine,             4, 0,  San, nil, 3, 2    ; Med 50
Iron Foundry,         6,-2,  Che, E1,  2, 2    ; Met 51
Russian Military,     4, 1,  Ind, nil, 0, 4    ; Min 52
Not Used,   	      0, 0,  no,  no,  1, 1    ; Mob 53 ***NOT USED***
Absolute Monarchy,    5, 1,  Plu, nil, 1, 1    ; Mon 54
Gothic Architecture,  5, 1,  Cer, nil, 1, 1    ; MT  55
Clergy,   	      0, 0,  Cer, nil, 1, 1    ; Mys 56 ***NOT USED***
Navigation,           6,-1,  Sea, nil, 2, 3    ; Nav 57
Not Used,   	      0, 0,  no,  no,  1, 1    ; NF  58 ***NOT USED***
European Ports,       0, 0,  Plu, nil, 2, 3    ; NP  59 
Not Used,   	      0, 0,  no,  no,  1, 1    ; Phi 60 ***NOT USED*** 
Naval Gunnery,        4,-1,  Mag, nil, 2, 3    ; Phy 61
Not Used,   	      0, 0,  no,  no,  1, 1    ; Pla 62 ***NOT USED***
European Powers,      4, 0,  no,  no,  1, 1    ; Plu 63 
Not Used,   	      0, 0,  no,  no,  1, 1    ; PT  64 ***NOT USED***
Continental Blockade, 0, 0,  Plu, nil, 3, 2    ; Pot 65 
Siege Engines, 	      0, 0,  Cmb, nil, 2, 0    ; Rad 66 
Not Used,   	      0, 0,  no,  no,  1, 1    ; RR  67 ***NOT USED***
Not Used,   	      0, 0,  no,  no,  1, 1    ; Rec 68 
Warehouses,	      4, 0,  SE,  nil, 2, 2    ; Ref 69
Intensive Farming,    0, 0,  Cor, nil, 1, 3    ; Rfg 70 
Constit. Monarchy,    5, 1,  Plu, nil, 0, 1    ; Rep 71
Heavy Artillery,      0, 0,  Ref, Cmb, 2, 0    ; Rob 72  
Russian Guards,	      0, 0,  Ind, nil, 0, 4    ; Roc 73 
Sanitation,           4, 2,  Uni, nil, 3, 2    ; San 74
Seafaring,            4, 1,  Alp, nil, 2, 3    ; Sea 75
Captured Moskva,      0, 0,  Plu, nil, 1, 1    ; SFl 76 
Siege Vessels,        0, 0,  Cmb, nil, 2, 3    ; Sth 77 
Steam Engine,         4,-1,  Met, nil, 2, 2    ; SE  78
Not Used,   	      0, 0,  no,  no,  1, 1    ; Stl 79 ***NOT USED***
Hydraulics,    	      4, 1,  Eng, nil, 1, 3    ; Sup 80
Not Used,   	      0, 0,  no,  no,  1, 1    ; Tac 81 ***NOT USED***
Papal  Concordat,     3, 2,  MT,  Ato, 1, 1    ; The 82
Naval Architecture,   4, 0,  Phy, Chi, 2, 3    ; ToG 83
Commerce,             4, 2,  Alp, nil, 1, 2    ; Tra 84
Classical Education,  5, 1,  Wri, nil, 2, 1    ; Uni 85
Marine Franaise,     4,-1,  Aut, nil, 0, 0    ; War 86 
British Royal Marines,0, 0,  ToG, Cor, 0, 1    ; Whe 87 
Schools,	      4, 2,  Alp, nil, 2, 1    ; Wri 88
Battle Plan,          1, 0,  Uni, nil, 3, 2    ; ... 89
Succession,           3, 0,  Plu, nil, 1, 1    ; U1  90
Divorce Josephine,    3, 0,  U1,  nil, 1, 1    ; U2  91
Marriage Marie-Louise,3, 0,  U2,  nil, 1, 1    ; U3  92
Russian preparations, 3, 0,  Plu, nil, 2, 0    ; X1  93
Invasion of Russia,   3, 0,  X1,  nil, 1, 0    ; X2  94
Ottoman preparations, 3, 0,  Plu, nil, 2, 0    ; X3  95
War with Sultanate,   3, 0,  X3,  nil, 1, 0    ; X4  96
Extra Advance 5,      3, 0,  no,  no,  0, 0    ; X5  97
Extra Advance 6,      3, 0,  no,  no,  0, 0    ; X6  98
Extra Advance 7,      3, 0,  no,  no,  0, 0    ; X7  99

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
;   Improvement Flags
;	
;   00000001 = Bit 1, Prevents selling of the improvement
;   00000010 = Bit 2, Do not destroy improvement on city capture
;   00000100 = Bit 3, Always destroy improvement on city capture, result is random if bit 2 and 3 are set
;   00000000 = Bits 4-8 are currently undefined
;
@IMPROVE
Nothing,                1,  0,    nil,  00000000,
Seat of Government,     10, 0,    no,   00000000, ***NOT USED*** (Only at set up)
Military Academy,   	4,  1,    no,   00000011, ***NOT USED*** (Only at set up)
---Granary,             6,  1,    no,   00000000, ***NOT USED*** 
Church,                 6,  2,    Cer,  00000000,
MarketPlace,		14, 1,    Tra,  00000000,
School,                 8,  2,    no,   00000001, ***NOT USED*** (Only at set up)
Courthouse,             14, 1,    CoL,  00000000,
Fortifications,		8,  0,    no,   00000011, ***NOT USED*** (Only at set up)
Sewer,	                8,  2,    no,   00000001, ***NOT USED*** (Only at set up)
Bank,                   20, 3,    Ban,  00000000, (Only at set up for some powers)
Cathedral,              12, 3,    MT,   00000000,
University,             16, 3,    no,   00000001, ***NOT USED*** (Only at set up)
Recruitment Center,     16, 4,    no,   00000011, ***NOT USED*** (Only at set up) 
Theater,                12, 2,    Lit,  00000000,
Manufacture,            20, 4,    Met,  00000000,
Arsenal,               	24, 6,    Ref,  00000000,
Siege Workshop,         20, 4,    Cmb,  00000011,  
Stables,		20, 5,    no,   00000011, ***NOT USED*** (Only at set up) 
Steam Engine,           20, 4,    SE,   00000000, 
Water Wheel,            16, 3,    Sup,  00000000, 
---Nuclear Plant,       16, 2,    no,   00000000, ***NOT USED*** 
Great Market,           24, 4,    Eco,  00000000,
Hospital,             	12, 2,    no,   00000001, ***NOT USED*** (Only at set up)
Grain Farm,            	18, 3,    Rfg,  00000000,  
Cobbled Roads,         	28, 5,    Cor,  00000000, 
---Research Lab,        16, 3,    no,   00000000, ***NOT USED***
---SAM Missile Battery,	10, 2,    no,   00000000, ***NOT USED*** 
Coastal Fortress,       8,  1,    Cmb,  00000011, 
Cannon Foundry,         32, 5,    no,   00000011, ***NOT USED*** (Only at set up) 
Fishing Port,           6,  1,    Sea,  00000000,
Dockyard,            	16, 6,    no,   00000011, ***NOT USED*** (Only at set up)
---Airport,             16, 3,    no,   00000000, ***NOT USED*** 
Constabulary,           6,  2,    no,   00000011, ***NOT USED*** (Only at set up)
Naval Base,             8,  3,    no,   00000000, ***NOT USED*** (Only at set up)
Transporter,            0,  0,    no,   00000000, ***NOT USED*** (Only at set up)
SS Structural,          8,  0,    no,   00000000, ***NOT USED*** 
SS Component,           16, 0,    no,   00000000, ***NOT USED*** 
SS Module,              32, 0,    no,   00000000, ***NOT USED*** 
(Money Market),         60, 0,    Alp,  00000000,
Pyramids,               20, 0,    no,   00000000, ***NOT USED***
Russian Patriotism,     20, 0,    Ind,  00000000,
Colonial Trade,         20, 0,    Tra,  00000000,
British Navy,           20, 0,    Phy,  00000000,
Great Library,          30, 0,    no,   00000000, ***NOT USED***  
Sultan Ahmed Mosque,    30, 0,    Amp,  00000000,
Great Wall,             30, 0,    no,   00000000, ***NOT USED***
L'lan Napolonien,	30, 0,    Aut,  00000000,
Watt's Steam Engines,  	30, 0,    SE,   00000000,
Corps Diplomatique,     20, 0,    CoL,  00000000,
The Vatican,		40, 0,    MT,   00000000,
The Royal Academy,      30, 0,    Uni,  00000000,
British Admiralty,    	40, 0,    ToG,  00000000,
St-Paul's Cathedral,    30, 0,    MT,   00000000,
Leonardo's Workshop,    40, 0,    no,   00000000, ***NOT USED***
Hofburg Palast,         60, 0,    AFl,  00000000,
Les Grandes coles,    	40, 0,    Uni,  00000000,
The British Trade,      40, 0,    Ban,  00000000,
Darwin's Voyage,        40, 0,    no,   00000000, ***NOT USED***
Statue of Liberty,      40, 0,    no,   00000000, ***NOT USED***
Eiffel Tower,           30, 0,    no,   00000000, ***NOT USED***
Westminster Palace,     60, 0,    Chi,  00000000,
Hoover Dam,             60, 0,    no,   00000000, ***NOT USED***
Manhattan Project,      60, 0,    no,   00000000, ***NOT USED***
United Nations,         60, 0,    no,   00000000, ***NOT USED***
Apollo Program,         60, 0,    no,   00000000, ***NOT USED***
SETI Program,           60, 0,    no,   00000000, ***NOT USED***
Orthodox Church,        40, 0,    Ind,  00000000,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,    ; Pyramids
nil,    ; Russian Patriotism	(Hanging Gardens)
nil,    ; Colonial Trade	(Colossus)
nil,    ; British Navy 	   	(Lighthouse)
nil,	; Great Library
nil,    ; Sultan Ahmed Mosque  	(Oracle)
nil,    ; Great Wall
Esp,	; L'lan Napolonien   	(Sun Tzu's War Academy)
nil,    ; Watt's Steam Engines 	(King Richard's Crusade)
nil,    ; Corps Diplomatique   	(Marco Polo's Embassy)
Ldr,    ; The Vatican	   	(Michelangelo)
nil,    ; The Royal Academy    	(Copernicus)
nil,    ; British Admiralty	(Magellan's Expedition)
nil,    ; St-Paul's Cathedral 	(Shakespeare)
nil,    ; Leonardo's Workshop
nil,    ; Hofburg Palast 	(Bach)
nil,    ; Les Grandes coles 	(Newton)
Pot,    ; British Trade   	(Smith's Trading Co.)
nil,    ; Darwin's Voyage
nil,    ; Statue of Liberty
nil,    ; Eiffel Tower
nil,    ; Westminster Palace 	(Women's Suffrage)
nil,    ; Hoover Dam
nil,    ; Manhattan Project
nil,    ; United Nations
nil,    ; Apollo
nil,    ; SETI
SFl,    ; Orthodox Church    	(Cure for Cancer)

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   0000000000000001 = Two space visibility
;   0000000000000010 = Ignore zones of control
;   0000000000000100 = Can make amphibious assaults
;   0000000000001000 = Submarine advantages/disadvantages
;   0000000000010000 = Can attack air units (fighter)
;   0000000000100000 = Ship must stay near land (trireme)
;   0000000001000000 = Negates city walls (howitzer)
;   0000000010000000 = Can carry air units (carrier)
;   0000000100000000 = Can make paradrops
;   0000001000000000 = Alpine (treats all squares as road)
;   0000010000000000 = x2 on defense versus horse (pikemen)
;   0000100000000000 = Free support for fundamentalism (fanatics)
;   0001000000000000 = Destroyed after attacking (missiles)
;   0010000000000000 = x2 on defense versus air (AEGIS)
;   0100000000000000 = Unit can spot submarines
;   1000000000000000 = Override health bars
;   
;
@UNITS
Constabulary,	     nil, 0,  0.,0,  1a,1d,  1h,1f,  1,0,  1, Alp, 0000000000000000
Sapeurs,	     nil, 0,  2.,0,  0a,2d,  2h,1f, 30,0,  5, Rad, 0000000000000000
Gendarmes,           nil, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, E2,  0000000001000000
A. Landwehr,         nil, 0,  0.,0,  0a,3d,  1h,1f,  3,0,  1, AFl, 0000000000000000
O. Provincial,       nil, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  1, Lab, 0000000001000000
P. Landwehr,         nil, 0,  0.,0,  0a,3d,  1h,1f,  3,0,  1, CA,  0000000000000000
S. Militia,          nil, 0,  0.,0,  0a,3d,  1h,1f,  3,0,  1, Gue, 0000000000000000
O. Janissaries,      nil, 0,  3.,0,  5a,3d,  1h,1f,  4,0,  0, Lab, 0000000001000000
R. Opolchenye,       nil, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Ind, 0000000001000000
Guerrilla,           nil, 0,  1.,0,  0a,3d,  2h,1f,  3,0,  1, Gue, 0000001001000011
Napolon I,          nil, 0,  4.,0,  0a,1d,  1h,1f, 30,0,  0, Aut, 0000000000000011
Garde Impriale,     nil, 0,  3.,0,  9a,5d,  2h,1f, 10,0,  0, Hor, 0000000001000000
Rgiment de Ligne,   nil, 0,  3.,0,  5a,6d,  1h,1f,  5,0,  0, E2,  0000010001000010
Infanterie Lgre,   nil, 0,  3.,0,  6a,3d,  1h,1f,  6,0,  0, E2,  0000000001000010
Carabiniers,	     nil, 0,  3.,0,  7a,3d,  1h,1f,  7,0,  0, Env, 0000000001000010
Cuirassiers,  	     nil, 0,  4.,0,  8a,4d,  2h,1f, 12,0,  0, E2,  0000000000000000
Lanciers,            nil, 0,  5.,0,  9a,2d,  1h,2f, 10,0,  0, E2,  0000000000000001
Grenadier  Cheval,  nil, 0,  4.,0, 11a,5d,  2h,2f, 14,0,  0, Hor, 0000000000000000
O. Nezam-I Cedid,    nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Lab, 0000000001000000
O. Mamluk Sipahi,    nil, 0,  4.,0,  7a,4d,  2h,1f, 10,0,  0, Lab, 0000000001000000
O. Yoruk,            nil, 0,  5.,0,  8a,2d,  1h,2f,  8,0,  0, Lab, 0000000001000001
S. Line Infantry,    nil, 0,  3.,0,  4a,5d,  1h,1f,  3,0,  1, Cmp, 0000010001000000
S. Light Infantry,   nil, 0,  3.,0,  5a,3d,  1h,1f,  4,0,  0, Cmp, 0000000001000000
Art.  pied 8lb,     nil, 0,  2.,0,  0a,2d,  2h,2f, 16,0,  0, E2,  0000000000000000
O. Artillery,        nil, 0,  2.,0,  9a,2d,  2h,2f,  8,0,  0, Lab, 0000000001000000
Art.  Cheval,	     nil, 0,  3.,0,  0a,3d,  2h,2f, 18,0,  0, E2,  0000000000000000
Mortier de 12po.,    nil, 0,  2.,0,  0a,2d,  2h,3f, 30,0,  0, Rad, 0000000001000000
Wellington,          nil, 0,  3.,0,  9a,6d,  5h,4f, 24,0,  0, Chi, 0000010001000000
K.G.L.,              nil, 0,  3.,0,  8a,4d,  2h,1f,  8,0,  0, Rep, 0000000001000000
B. Line Infantry,    nil, 0,  3.,0,  5a,6d,  1h,1f,  5,0,  1, Mas, 0000000001000000
B. Light Infantry,   nil, 0,  3.,0,  6a,3d,  1h,1f,  6,0,  0, Mas, 0000000001000100
Dragoon Guards,      nil, 0,  4.,0,  8a,4d,  2h,1f, 12,0,  0, Mas, 0000000001000000
Light Dragoon,       nil, 0,  5.,0,  9a,2d,  1h,2f, 10,0,  0, Mas, 0000000001000001
B. Foot Artillery,   nil, 0,  2.,0, 10a,2d,  2h,2f, 10,0,  0, Mas, 0000000001000000
B. Horse Artillery,  nil, 0,  3.,0,  8a,3d,  2h,2f,  9,0,  0, Mas, 0000000001000000
Nelson,  	     nil, 2, 14.,0, 12a,9d,  4h,3f, 24,0,  2, Chi, 0100000000001000
Kutusov,             nil, 0,  3.,0, 10a,5d,  4h,4f, 24,0,  0, Ind, 0000010001000000
Life Guards,	     nil, 0,  3.,0,  8a,4d,  2h,1f,  8,0,  0, Roc, 0000000001000000
R. Line Infantry,    nil, 0,  3.,0,  5a,6d,  1h,1f,  5,0,  1, Min, 0000000001000000
R. Light Infantry,   nil, 0,  3.,0,  6a,3d,  1h,1f,  6,0,  0, Min, 0000000001000000
R. Cuirassiers,      nil, 0,  4.,0,  8a,4d,  2h,1f, 12,0,  0, Min, 0000000001000000
Don Cossack,         nil, 0,  3.,0,  9a,2d,  1h,2f,  9,0,  0, Min, 0000001001000001
R. Foot Artillery,   nil, 0,  2.,0, 10a,2d,  2h,2f, 10,0,  0, Min, 0000000001000000
R. Horse Artillery,  nil, 0,  3.,0,  8a,3d,  2h,2f,  9,0,  0, Min, 0000000001000000
Mortar Shells,       nil, 1,  1.,1,  6a,1d,  2h,3f,  4,0,  0, Ato, 0001000001000000
6 pdr Shells,        nil, 1,  1.,1,  3a,1d,  2h,2f,  2,0,  0, Ato, 0001000001000000
8 pdr Shells,        nil, 1,  1.,1,  4a,1d,  2h,2f,  2,0,  0, Ato, 0001000001000000
Hussars,    	     nil, 0,  4.,0,  0a,3d,  2h,1f,  6,0,  6, Env, 0000000000000011
Train Militaire,     nil, 0,  2.,0,  0a,1d,  1h,1f, 30,0,  3, Too, 0000000000000000
Plunder,             nil, 0,  2.,0,  0a,1d,  1h,1f, 20,0,  1, Eco, 0000000000000000
S. Line Cavalry,     nil, 0,  4.,0,  7a,4d,  2h,1f,  9,0,  0, Cmp, 0000000001000000
Minor Fort,          nil, 0,  0.,0,  0a,8d,  4h,1f,  8,0,  0, Eng, 0100000000000001
Major Fort,          nil, 0,  0.,0, 0a,10d,  5h,2f, 15,0,  0, Eng, 0100000000000001
Village,	     nil, 0,  0.,0,  0a,2d,  2h,1f,  2,0,  0, Ind, 1000000000000001
Charles, 	     nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  1, AFl, 0000000001000001
Schwarzenberg,       nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  1, AFl, 0000000001000001
A. Line Infantry,    nil, 0,  3.,0,  4a,5d,  1h,1f,  4,0,  1, Las, 0000010001000000
A. Light Infantry,   nil, 0,  3.,0,  5a,3d,  1h,1f,  5,0,  0, Las, 0000000001000000
A. Krassier,        nil, 0,  4.,0,  7a,4d,  2h,1f, 10,0,  0, Las, 0000000001000000
A. Uhlans,	     nil, 0,  5.,0,  8a,2d,  1h,2f,  8,0,  0, Las, 0000000001000001
A. Foot Artillery,   nil, 0,  2.,0,  9a,2d,  2h,2f,  8,0,  0, Las, 0000000001000000
A. Horse Artillery,  nil, 0,  3.,0,  7a,3d,  2h,2f,  8,0,  0, Las, 0000000001000000
S. Foot Artillery,   nil, 0,  2.,0,  9a,2d,  2h,2f,  7,0,  0, Cmp, 0000000001000000
Blcher,	     nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  1, CA,  0000000001000001
Yorck,               nil, 0,  3.,0,  8a,4d,  4h,3f, 16,0,  1, CA,  0000000001000001
P. Line Infantry,    nil, 0,  3.,0,  4a,5d,  1h,1f,  4,0,  1, Mat, 0000000001000000
P. Light Infantry,   nil, 0,  3.,0,  5a,3d,  1h,1f,  5,0,  0, Mat, 0000000001000000
P. Krassier,        nil, 0,  4.,0,  7a,4d,  2h,1f, 10,0,  0, Mat, 0000000001000000
P. Uhlans,	     nil, 0,  5.,0,  8a,2d,  1h,2f,  8,0,  0, Mat, 0000000001000001
P. Foot Artillery,   nil, 0,  2.,0,  9a,2d,  2h,2f,  8,0,  0, Mat, 0000000001000000
P. Horse Artillery,  nil, 0,  3.,0,  7a,3d,  2h,2f,  8,0,  0, Mat, 0000000001000000
Cuesta,    	     nil, 0,  3.,0,  8a,4d,  4h,3f, 16,0,  1, Gue, 0000000001000001
Soult,               nil, 0,  3.,0,  0a,1d,  1h,1f, 16,0,  0, Aut, 0000000000000010
Davout,    	     nil, 0,  3.,0,  0a,1d,  1h,1f, 16,0,  0, Aut, 0000000000000010
Lannes,   	     nil, 0,  3.,0,  0a,1d,  1h,1f, 20,0,  0, Aut, 0000000000000010
Murat,               nil, 0,  4.,0,  0a,1d,  1h,1f, 20,0,  0, Aut, 0000000000000011
Moore,               nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  0, Chi, 0000000001000001
Uxbridge,            nil, 0,  3.,0,  8a,4d,  4h,3f, 16,0,  0, Chi, 0000000001000001
Bagration,           nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  0, Ind, 0000000001000001
Barclay de Tolly,    nil, 0,  3.,0,  9a,5d,  4h,3f, 20,0,  0, Ind, 0000000001000001
Blake,    	     nil, 0,  3.,0,  8a,4d,  4h,3f, 16,0,  1, Gue, 0000000001000001
Naval Shells,        nil, 1,  1.,1,  6a,1d,  2h,2f,  3,0,  2, Ato, 0101000001000010
Bombard Shells,      nil, 1,  1.,1,  6a,1d,  2h,3f,  4,0,  0, Ato, 0001000001000000
Bombarde,   	     nil, 2, 10.,0,  0a,2d,  2h,3f, 18,0,  0, Sth, 0000000000000000
Frigate,   	     nil, 2, 19.,0,  4a,4d,  3h,2f, 12,0,  2, Mag, 0100000000001001
Two Decker, 	     nil, 2, 16.,0,  6a,6d,  4h,3f, 18,0,  2, Phy, 0100000000001000
Three Decker, 	     nil, 2, 13.,0, 10a,8d,  4h,3f, 24,0,  2, Phy, 0100000000000000
Coalition Shells,    nil, 1,  2.,1,  6a,1d,  2h,2f,  3,0,  0, Ato, 0101000001000010
Transport,   	     nil, 2, 16.,0,  0a,2d,  2h,1f, 12,4,  4, Iro, 0010000000000000
Villeneuve,	     nil, 2, 13.,0,  0a,8d,  4h,3f, 24,0,  2, War, 0100000000001000
Neapolitan Infantry, nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Fli, 0000000001000000
Sicilian Infantry,   nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Fli, 0000000001000000
Papal Infantry,	     nil, 0,  0.,0,  1a,6d,  2h,1f, 12,0,  0, Fli, 0000000000000000
Bavarian Infantry,   nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Ast, 0000000001000000
Bavarian Cavalry,    nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Ast, 0000000000000000
Danish Infantry,     nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Cur, 0000000001000000
Danish Cavalry,      nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Cur, 0000000000000000
Italian Infantry,    nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Fli, 0000000001000000
Italian Cavalry,     nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Fli, 0000000000000000
Rhine Infantry,      nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Ast, 0000000000000000
Polish Infantry,     nil, 0,  3.,0,  6a,3d,  1h,1f,  5,0,  0, Cur, 0000000001000000
Polish Lancers,      nil, 0,  5.,0,  9a,2d,  1h,2f,  9,0,  0, Cur, 0000000000000001
Dutch Infantry,      nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Gen, 0000000001000000
Dutch Cavalry,       nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Gen, 0000000000000000
Westphalian Infantry,nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Feu, 0000000001000000
Westphalian Cavalry, nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Feu, 0000000000000000
Wrtemberg Infantry, nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Ast, 0000000001000000
Border,	   	     nil, 1,  0.,2,  0a,9d,  9h,1f,  1,0,  1, CoL, 1000000000000000
Swiss Infantry,	     nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Fli, 0000000001000000
Brunswick Infantry,  nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Feu, 0000000001000000
Brunswick Cavalry,   nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Feu, 0000000001000000
Portuguese Infantry, nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Gen, 0000000001000000
Portuguese Cavalry,  nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Gen, 0000000001000000
Saxon Infantry,      nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Feu, 0000000001000000
Saxon Cavalry,       nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Feu, 0000000001000000
Swedish Infantry,    nil, 0,  3.,0,  4a,5d,  1h,1f,  5,0,  1, Cur, 0000000001000000
Swedish Cavalry,     nil, 0,  4.,0,  7a,3d,  2h,1f,  8,0,  0, Cur, 0000000001000000
Frgate,   	     nil, 2, 19.,0,  0a,4d,  3h,2f, 12,0,  2, War, 0100000000001001
Deux-ponts,	     nil, 2, 16.,0,  0a,6d,  4h,3f, 18,0,  2, War, 0100000000001000
Trois-ponts,	     nil, 2, 13.,0,  0a,8d,  4h,3f, 24,0,  2, War, 0100000000001000
Garde du Corps,      nil, 0,  4.,0, 10a,4d,  2h,2f, 14,0,  0, Roc, 0000000001000000
Royal Marines,       nil, 0,  2.,0,  7a,4d,  2h,2f,  9,0,  0, Whe, 0000001001000000
Art.  pied 12lb,    nil, 0,  2.,0,  0a,3d,  2h,2f, 24,0,  0, Rob, 0000000000000000
12 pdr Shells,       nil, 1,  1.,1,  6a,1d,  2h,2f,  3,0,  0, Ato, 0001000001000000
Garde Frontalier,    nil, 0,  0.,0,  1a,1d,  1h,1f,  1,0,  0, Aut, 0000000000000000
Unused,    	     no,  0,  0.,0,  0a,0d,  1h,1f,  1,0,  0, no,  0000000000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;

;Name,                  m,d,  f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable
@TERRAIN
Desert,			1,1,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Drt 0
Temperate Plains,	1,2,  2,0,0,   yes, 1, 6, 2,   yes, 4, 3,  0,  no,  no, ; Pln 1
Grasslands,   		1,2,  2,1,0,   yes, 1, 6, 2,   yes, 4, 3,  0,  no,  no, ; Grs 2
Forests, 		2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; For 3
Hills,			2,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Mou 4
Mountains,		3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Hil 5
Riverbed,	        2,1,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun 6
Impassable,    		1,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Gla 7
Marshes,		3,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Swa 8
City Center, 		1,3,  2,1,4,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun 9
Ocean,       		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce A
Plains,			1,2,  2,0,0,   yes, 1, 6, 2,   no,  0, 0,  0,  no,  no, ; Bbb
Temperate Riverbed,	2,1,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Ccc
Temperate Forests,	2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Ddd
Temperate Hills,	2,4,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Eee
Temperate Mountains,	3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes,; Fff
Oasis,	     1,1,  1,1,1,
Horses,      1,2,  2,1,1,
Grassland,   1,2,  2,1,0,
Lumber Mill, 2,3,  1,3,1,
Iron,        2,4,  1,3,0,
Gold,        3,6,  0,1,4,
Riverbed,    2,1,  1,0,1,
Impassable,  3,3,  0,0,0,
Peat Moss,   3,1,  1,2,0,
Factory,     1,3,  2,3,4,
Whales,      1,2,  1,2,2,
Cows,        1,2,  2,2,0, ; Bbb1
Riverbed,    2,1,  1,0,1, ; Ccc1
Lumber Mill, 2,3,  1,3,1, ; Ddd1
Iron,        2,4,  1,3,0, ; Eee1
Gold,        3,6,  0,1,4, ; Fff1
Salt,        1,1,  0,1,2,
Wheat,       1,2,  4,0,0,
Grassland,   1,2,  2,1,0,
Lumber,      2,3,  1,2,2,
Grapes,      2,4,  1,0,5,
Silver,      3,6,  0,3,2,
Riverbed,    2,1,  1,0,1,
Impassable,  3,3,  0,0,0,
Marshes,     3,1,  1,0,0,
Market,      1,2,  2,1,8,
Fish,	     1,2,  3,0,2,
Wheat,       1,2,  4,0,0, ; Bbb1
Riverbed,    2,1,  1,0,1, ; Ccc1
Lumber,      2,3,  1,2,2, ; Ddd1
Grapes,      2,4,  1,0,5, ; Eee1
Iron Ore,    3,6,  0,4,0, ; Fff1

;Name,                  m,d, f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN1
Supply Train,           0,1, 0,3,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Drt 0
France,         	0,1, 2,3,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Pln 1
England,	        0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Grs 2
Austria,                0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; For 3
Prussia,	        0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Hil 4
Supply Column,          0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Mou 5
Transit Point,          0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Tun 6 
Russia, 		0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Gla 7
Spain,                  0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Swa 8
Ottoman, 	        0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Jun 9
,                      0,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Oce A
Training Base,		5,1, 0,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Bbb
Rhineland,		0,1, 2,1,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ccc
Italian,    		0,1, 2,1,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Ddd
Polish, 		0,1, 2,0,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Eee
Denmark,		0,1, 2,3,0,   no, 0, 0, 0,  no,   0, 0,  0,  no,   no,  ; Fff
1 ,           0,1, 0,4,0, ; Drt 0
A ,           0,1, 2,5,0, ; Pln 1
B,           0,1, 2,0,0, ; Grs 2
C ,           0,1, 2,0,0, ; For 3
D ,           0,1, 2,0,0, ; Hil 4
E ,           0,1, 0,0,0, ; Mou 5
F ,           0,1, 0,0,0, ; Tun 6
G ,           0,1, 2,0,0, ; Gla 7
H ,           0,1, 2,0,0, ; Swa 8
I ,           0,1, 2,0,0, ; Jun 9
J ,           0,1, 0,0,0, ; Oce A
K ,           0,1, 0,0,0, ; Bbb1
L ,           0,1, 2,2,0, ; Ccc1
M ,           0,1, 2,0,0, ; Ddd1
N ,           0,1, 2,0,0, ; Eee1
O ,           0,1, 2,4,0, ; Fff1
2 ,           0,1, 0,3,0, ; Drt 0
P ,           0,1, 2,5,0, ; Pln 1
Q ,           0,1, 2,0,0, ; Grs 2
R ,           0,1, 2,0,0, ; For 3
S ,           0,1, 2,0,0, ; Hil 4
T ,           0,1, 0,0,0, ; Mou 5
U ,           0,1, 0,0,0, ; Tun 6
V ,           0,1, 2,0,0, ; Gla 7
W ,           0,1, 2,0,0, ; Swa 8
X ,           0,1, 2,0,0, ; Jun 9
Y ,           0,1, 0,0,0, ; Oce A
Z ,           0,1, 0,0,0, ; Bbb1
aa,           0,1, 2,3,0, ; Ccc1
bb,           0,1, 2,4,0, ; Ddd1
cc,           0,1, 2,0,0, ; Eee1
dd,           0,1, 2,4,0, ; Fff1

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency


@FERTILITY 

@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0,
;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0,
;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0,


@GOVERNMENTS
Anarchy,          Mr.,         Ms.
Despotism,        General,     General
Absolute Monarchy,Emperor,     Empress
Communism,        Comrade,     Comrade
Autocracy,        Tsar,        Tsar
Const. Monarchy,  King,        Queen
Democracy,        President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 3, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 3, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 1, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 2, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Iron Ore,
Uniforms,
Pig Iron,
Wool,
Whale Oil,
Copper,
Cotton,
Manufactu,
Wine,
Textiles,
Silver,
Muskets,
Linen,
Timber,
Gold,
Coal,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
0		; 00 AFl
0		; 01 Alp
0		; 02 Amp
0		; 03 Ast
0		; 04 Ato
0		; 05 Aut
0		; 06 Ban
0		; 07 Bri
0		; 08 Bro
0		; 09 Cer
0		; 10 Che
0		; 11 Chi
0		; 12 CoL
0		; 13 CA
0		; 14 Cmb
0		; 15 Cmn
0		; 16 Cmp
0		; 17 Csc
0		; 18 Cst
0		; 19 Cor
0		; 20 Cur
0		; 21 Dem
0		; 22 Eco
0		; 23 E1
0		; 24 E2
0		; 25 Eng
0		; 26 Env
0		; 27 Esp
0		; 28 Exp
0		; 29 Feu
0		; 30 Fli
0		; 31 Fun
0		; 32 FP
0		; 33 Gen
0		; 34 Gue
0		; 35 Gun
0		; 36 Hor
0		; 37 Ind
0		; 38 Inv
0		; 39 Iro
0		; 40 Lab
0		; 41 Las
0		; 42 Ldr
0		; 43 Lit
0		; 43 Too
0		; 45 Mag
0		; 46 Map
0		; 47 Mas
0		; 48 MP
0		; 49 Mat
0		; 50 Med
0		; 51 Met
0		; 52 Min
0		; 53 Mob
0		; 54 Mon
0		; 55 MT
0		; 56 Mys
0		; 57 Nav
0		; 58 NF
0		; 59 NP
0		; 60 Phi
0		; 61 Phy
0		; 62 Pla
0		; 63 Plu
0		; 64 PT
0		; 65 Pot
0		; 66 Rad
0		; 67 RR
0		; 68 Rec
0		; 69 Ref
0		; 70 Rfg
0		; 71 Rep
0		; 72 Rob
0		; 73 Roc
0		; 74 San
0		; 75 Sea
0		; 76 SFl
0		; 77 Sth
0		; 78 SE
0		; 79 Stl
0		; 80 Sup
0		; 81 Tac
0		; 82 The
0		; 83 ToG
0		; 84 Tra
0		; 85 Uni
0		; 86 War
0		; 87 Whe
0		; 88 Wri
0		; 89 ...
0		; 90 U1
0		; 91 U2
0		; 92 U3
0		; 93 X1
0		; 94 X2
0		; 95 X3
0		; 96 X4
0		; 97 X5
0		; 98 X6
0		; 99 X7


@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000
00000000


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Peasants
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Sapeurs
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Gendarmes
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Landwehr
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	O. Provincial
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Landwehr
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	S. Militia
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	O. Janissaries
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Opolchenye
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001 ;	Guerilla
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Napolon
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Garde Impriale
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Rgiment de Ligne
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Infantrie Lgre
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Carabiniers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Cuirassier
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Chevaux Lanciers 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Grenadier  Cheval
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	O. Nezam-I Cedid
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	O. Mamluk Sipahi
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	O. Yoruk
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	S. Light Infantry
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	S. Light Infantry 
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Art.  pied 8lb
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;   O. Artillery
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Artillerie  Cheval
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Mortier de 12po.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Wellington
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	K.G.L.
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	B. Line Infantry
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	B. Light Infantry 
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Dragoon Guards
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Light Dragoon
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	B. Foot Artillery
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	B. Horse Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Nelson
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Kutusov
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Life Guards
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Line Infantry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Light Infantry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Cuirassier
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Don Cossack
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Foot Artillery
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	R. Horse Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Mortar Shells 
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	6 pdr Shells
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	8 pdr Shells
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Hussars 
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Train Militaire
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Plunder
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	S. Line Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Minor Fort
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Major Fort
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Village
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Charles
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Schwarzenberg
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Line Infantry
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Light Infantry
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Krassier
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Uhlans
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Foot Artillery
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	A. Horse Artillery
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	S. Foot Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Blcher
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Yorck
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Line Infantry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Light Infantry
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Krassier
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Uhlans
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Foot Artillery
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	P. Horse Artillery
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Cuesta
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Soult
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Davout
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Lannes
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010 ;	Murat
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Moore
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Uxbridge
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Bagration
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Barclay de Tolly
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Blake
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Naval Shells
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Bombard Shells
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Bombarde
10110010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Frigate
10110010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Two Decker
10010010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Three Decker
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Coalition Shells
11000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Transport
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Villeneuve
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Neapolitan Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Sicilian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Papal Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Bavarian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Bavarian Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Danish Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Danish Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Italian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Italian Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Rhine Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Polish Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Polish Lancers
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Dutch Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Dutch Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Westphalian Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Westphalian Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Wurttemberg Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Border
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Swiss Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Brunswick Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Brunswick Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Portuguese Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Portuguese Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Saxon Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Saxon Cavalry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Swedish Infantry
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Swedish Cavalry
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Frgate
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Deux-ponts
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Trois-ponts
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Garde du Corps
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Royal Marines
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Art.  pied 12lb
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	12 pdr Shells
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Garde Frontalier
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000 ;	Unused



; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14
; Graphic - only for builders (column D). Irrelevant for WotR.
; 1 Stairs
; 2 Tunnel Entrance
; 3 Concealed Entrance

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ;0/1
0,0 ;1/2
0,0 ;2/3
0,0 ;3/1
0,0 ;4/2
0,0 ;5/3
0,0 ;6/1
0,0 ;7/2
0,0 ;8/3
0,0 ;9/1
0,0 ;10/2
0,0 ;11/3
0,0 ;12/1
0,0 ;13/2
0,0 ;14/3
0,0 ;15/1


; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3

@SOUNDS		
<none>	 	; Peasants
<none> 		; Sapeurs
Gendarmes.wav  	; Gendarmes
Gendarmes.wav  	; A. Landwehr
Gendarmes.wav  	; O. Provincial
Gendarmes.wav 	; P. Landwehr
Gendarmes.wav  	; Sp. Militia
InfLight.wav  	; O. Janissaries
Gendarmes.wav  	; R. Opolchenye
Rifles3.wav  	; Guerrila
<none>  	; Napolon I
Infantry(F).wav	; Garde Impriale
InfLine.wav  	; Rgiment de Ligne
InfLight.wav  	; Infantrie Lgre
Musket(F).wav  	; Carabiniers
Cavalry(F).wav 	; Cuirassier
CavalryChg.wav	; Chevaux Lanciers
Cavalry(F).wav 	; Grenadier  Cheval
InfLine.wav  	; O. Nezam-I Cedid
Cavalry(O).WAV	; O. Mamluk Sipahi
Cavalry(O).WAV 	; O. Yoruk
InfLine.wav  	; S. Line Infantry
InfLight.wav  	; S. Light Infantry
<none>  	; Art.  pied 8lb
ArtilleryFt.wav ; O. Artillery
<none>  	; Artillerie  Cheval
<none>  	; Mortier de 12po.
Infantry(B).wav	; Wellington
Musket(G).wav 	; KGL
InfLine.wav	; B. Line Infantry
InfLight.wav  	; B. Light Infantry
Cavalry(B).wav 	; Dragoon Guards
CavalryChg.wav	; Light Dragoon
Artillery(B).wav; B. Foot Artillery
ArtilleryHr.wav ; B. Horse Artillery
ShipofLine2.wav	; Nelson
Infantry(R).wav	; Kutusov
Musket(R).wav  	; Life Guards
InfLine.wav 	; R. Line Infantry
InfLight.wav  	; R. Light Infantry
Cavalry(R).wav 	; Chevaliers Garde
CavalryChg.wav	; Don Cossack
Artillery(R).wav; R. Foot Artillery
ArtilleryHr.wav ; R. Horse Artillery
Mortier.wav  	; Mortar Shells
Artillery(F).wav; 6 pdr Shells
Artillery(F).wav; 8 pdr Shells
<none>  	; Hussars
<none>  	; Train Militaire
<none>  	; Plunder
CavalryChg.wav	; S. Line Cavalry
<none>  	; Minor Fort
<none>  	; Major Fort
<none>  	; Village
Infantry(G).wav	; Charles
Infantry(G).wav	; Schwarzenberg
InfLine.wav 	; A. Line Infantry
InfLight.wav 	; A. Light Infantry
Cavalry(G).wav 	; A. Krassier
CavalryChg.wav	; A. Uhlans
Artillery(G).wav; A. Foot Artillery
ArtilleryHr.wav ; A. Horse Artillery
ArtilleryFt.wav ; S. Foot Artillery
Infantry(G).wav	; Blcher
Infantry(G).wav	; Yorck
InfLine.wav  	; P. Line Infantry
InfLight.wav 	; P. Light Infantry
Cavalry(G).wav 	; P. Krassier
CavalryChg.wav	; P. Uhlans
Artillery(G).wav; P. Foot Artillery
ArtilleryHr.wav ; P. Horse Artillery
Lineinfantry.wav; Cuesta
<none>  	; Soult
<none>  	; Davout
<none>  	; Lannes
<none>  	; Murat
Infantry(B).wav	; Moore 
Infantry(B).wav	; Uxbridge
Infantry(R).wav	; Bagration
Infantry(R).wav	; Barclay de Tolly
Lineinfantry.wav; Blake
ShipofLine.wav 	; Naval Shells
Mortier.wav  	; Bombard Shells
<none>  	; Bombarde
Frigate.wav  	; Frigate
ShipofLine.wav  ; Two Decker
ShipofLine.wav  ; Three Decker
ShipofLine.wav 	; Coalition Shells
<none>  	; Transport
<none>  	; Villeneuve
InfLine.wav  	; Neapolitan Infantry
InfLine.wav  	; Sicilian Infantry
InfLine.wav  	; Papal Infantry
InfLine.wav  	; Bavarian Infantry
CavalryHvy.wav	; Bavarian Cavalry
InfLine.wav  	; Danish Infantry
CavalryHvy.wav	; Danish Cavalry
InfLine.wav  	; Italian Infantry
CavalryHvy.wav	; Italian Cavalry
InfLine.wav  	; Rhine Infantry
InfLight.wav  	; Polish Infantry
CavalryHvy.wav  ; Polish Lancers
InfLine.wav  	; Dutch Infantry
CavalryHvy.wav  ; Dutch Cavalry
InfLine.wav  	; Westphalian Infantry
CavalryHvy.wav  ; Westphalian Cavalry
InfLine.wav  	; Wurttemberg Infantry
<none>  	; Border
InfLine.wav 	; Swiss Infantry
InfLine.wav  	; Brunswick Infantry
CavalryHvy.wav  ; Brunswick Cavalry
InfLine.wav  	; Portuguese Infantry
CavalryHvy.wav  ; Portuguese Cavalry
InfLine.wav  	; Saxon Infantry
CavalryHvy.wav  ; Saxon Cavalry
InfLine.wav  	; Swedish Infantry
CavalryHvy.wav  ; Swedish Cavalry
<none>  	; Frgate
<none>  	; Deux-ponts
<none>  	; Trois-ponts
Cavalry(R).wav 	; Garde du Corps
Musket(B).wav  	; Royal Marines
<none>  	; Art.  pied 12lb
Artillery(F).wav; 12 pdr Shells
<none>  	; Garde Frontalier
<none>  	; Unused


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line


